A research team co-led by Cornell found that for schools without the resources to conduct learning analytics to help students succeed, modeling based on data from other institutions can work as well as local modeling, without sacrificing fairness.
In 1998, Professor Steven Strogatz and then-student Duncan Watts, Ph.D. '97, published a model that launched the field of network science – the results of which are ubiquitous in today’s world.
In a two-day celebratory program, Merrill Scholars recognized the high school teacher or mentor who most impacted their early education and the Cornell faculty or staff member who contributed most significantly to their college experience.
The Graduate Diversity and Inclusion Awards recognized members of the graduate community for their accomplishments, leadership and commitments to advancing efforts around diversity, inclusion, outreach and student engagement.
The public is invited to the Game Design Initiative at Cornell showcase, held Saturday, May 20 from 1-4 p.m. in Clark Atrium in the Physical Sciences Building, to play video games created by students in Game Development courses.
An experiment in which two people play a modified version of the video game Tetris revealed that players who get fewer turns perceive the other player as less likable, regardless of whether a person or an algorithm allocates the turns.
Artificial intelligence-powered writing assistants that autocomplete sentences or offer “smart replies” not only put words into people’s mouths, they also put ideas into their heads, according to new research.