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Weather on Mars: Chilly with a chance of ‘dust devils’

If you’re planning a trip to Elysium Planitia on Mars, pack a sweater. Beginning today, NASA’s Jet Propulsion Laboratory will provide daily weather reports for Mars, courtesy of the red planet’s newest robotic resident, InSight.

Tiny particles can switch back and forth between phases

Cornell researchers have found that inorganic materials are able switch between discrete states almost instantaneously, bridging the gap between what’s known about phase changes in organic molecules.

No-touch sensor measures vital signs of small animals

Cornell engineers have developed a device for measuring the heartbeat and breath rate of conscious small animals without touching them.

Digital ag is Cornell’s newest radical collaboration initiative

Digital agriculture at Cornell has just been seeded for robust additional growth by being added as a strategic discipline area to the provost's radical collaboration initiative.

Built to last 90 days, Mars rover Opportunity ends mission after 15 years

The Mars rover Opportunity, NASA’s robotic geologist fitted with an array of tools to search for evidence of water, ended its mission Feb. 13 – three weeks after its 15th anniversary and long past its 90-day warranty.

Halpern elected to National Academy of Engineering

Joseph Halpern, the Joseph C. Ford Professor of Engineering, has been elected a member of the National Academy of Engineering.

Brain blood flow finding gives hope for Alzheimer’s therapy

Research on blood flow in the brain, from the lab of Chris Schaffer and Nozomi Nishimura, could help inform better therapies for people with dementia, including Alzheimer's disease. 

Active Learning Initiative funds nine projects

Innovative projects to enhance undergraduate teaching and learning in nine departments have received funding administered by Cornell’s Active Learning Initiative.

Study probes effect of virtual reality on learning

An exercise in learning phases of the moon conducted by the Virtual Embodiment Lab showed no real difference in learning between VR, hands-on and computer simulation methods.