Abbey Liebman '10 designed a solar-powered jacket that captures the sun's rays to charge cell phones, iPods and other handheld devices. It debuted at the Cornell Design League Fashion Show March 13.
ITHACA, N.Y. -- Art critic and historian Donald Kuspit will give a free and public lecture at Cornell University on Tuesday, April 23, titled "Dialectics of Decadence: The Weight of History on Contemporary Art" at 5:15 p.m. in Room 115 of Tjaden Hall. Kuspit, a professor of art history and philosophy at the State University of New York at Stony Brook, lends his editorial expertise to several prominent journals, including Art Criticism, Artforum, New Art Examiner, Sculpture and Centennial Review.
International Programs in the College of Agriculture and Life Sciences run several initiatives around the world to improve food security and eradicate rural poverty.
The lab of engineering professor Rob Shepherd has developed a hybrid material featuring soft metal and porous elastic polymer foam that could be used to make a morphing airplane wing.
Cornell has been awarded a three-year, $1.2 million grant to become one of three new University Centers of Exemplary Mentoring, the Alfred P. Sloan Foundation has announced.
Computer scientist Johannes Gehrke has an Alexander von Humboldt award to support a collaborative research project at the Max Planck Institute for Software Systems in Saarbruecken, Germany. (Jan. 12, 2011)
The Cornell Center for a Sustainable Future will fund five projects this year to stimulate original and cross-disciplinary work in sustainability science.
Most parents -- and not a few teachers -- think computer games are a waste of time. David Schwartz, Cornell assistant professor of computer science, thinks they can be a powerful teaching tool -- especially if you get students interested in creating their own. So Schwartz, aided by Rajmohan Rajagopalan, Cornell instructor in computer science, and Rama Hoetzlein, who graduated from Cornell in 2001 with a dual major in computer science and fine art, is teaching an experimental course in computer game design. The course is part of an overall plan Schwartz calls the Computer Game Design Initiative. He hopes that game design eventually can become a tool to interest high school and elementary school students in science and technology, while teaching a little physics, writing and other skills along the way. (December 2, 2003)