The public is invited to the Game Design Initiative at Cornell showcase, held Saturday, May 20 from 1-4 p.m. in Clark Atrium in the Physical Sciences Building, to play video games created by students in Game Development courses.
Generative artificial intelligence threatens to undermine trust in democracies when misused, but may also be harnessed for public good, Sarah Kreps told the President’s Council of Advisors on Science and Technology on May 19.
A new pre-college certificate program designed to help high school students develop data analysis skills complementary to a wide range of academic and professional fields will be offered at no cost to the children of Cornell faculty and staff and underserved students nominated by local high schools and other partners.
Cornell’s American Indian and Indigenous Studies Program and the Redistributive Computing Systems Group (RCSG) will present a series of talks this Friday exploring the intersection of Indigenous worldviews and computational technologies.
Artificial intelligence-powered writing assistants that autocomplete sentences or offer “smart replies” not only put words into people’s mouths, they also put ideas into their heads, according to new research.
Cornell researchers have developed a robot called ReMotion that occupies physical space on a remote user’s behalf, automatically mirroring the user’s movements in real time and conveying key body language that is lost in standard virtual environments.
An experiment in which two people play a modified version of the video game Tetris revealed that players who get fewer turns perceive the other player as less likable, regardless of whether a person or an algorithm allocates the turns.