In 1998, Professor Steven Strogatz and then-student Duncan Watts, Ph.D. '97, published a model that launched the field of network science – the results of which are ubiquitous in today’s world.
In a two-day celebratory program, Merrill Scholars recognized the high school teacher or mentor who most impacted their early education and the Cornell faculty or staff member who contributed most significantly to their college experience.
The Graduate Diversity and Inclusion Awards recognized members of the graduate community for their accomplishments, leadership and commitments to advancing efforts around diversity, inclusion, outreach and student engagement.
The public is invited to the Game Design Initiative at Cornell showcase, held Saturday, May 20 from 1-4 p.m. in Clark Atrium in the Physical Sciences Building, to play video games created by students in Game Development courses.
An experiment in which two people play a modified version of the video game Tetris revealed that players who get fewer turns perceive the other player as less likable, regardless of whether a person or an algorithm allocates the turns.
Artificial intelligence-powered writing assistants that autocomplete sentences or offer “smart replies” not only put words into people’s mouths, they also put ideas into their heads, according to new research.
A new cycle of Einaudi Center seed grants will help faculty from six colleges across Cornell tackle issues ranging from the health of endangered wild dogs to the spread of misinformation through social media.
Cornell researchers have developed a robot called ReMotion that occupies physical space on a remote user’s behalf, automatically mirroring the user’s movements in real time and conveying key body language that is lost in standard virtual environments.