Study: Tech can empower home care workers, not just surveil them

A team of Cornell researchers is exploring how workplace tracking apps can be used not to surveil workers, but to help them build solidarity and improve their working conditions.

Students got game at annual video game showcase

The Game Design Initiative at Cornell's game showcase attracted more than 475 people who played new student games and voted for their favorite.

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Students win summer awards to work on startups

The programs provide students with summer funding up to $6,000.

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Merrill Scholars honor mentors who inspired their success

Nearly 50 Merrill Scholars gathered at the 37th annual Merrill Presidential Scholars luncheon May 20 at Willard Straight Hall.

New ‘Thought Summit’ series welcomes proposals on data science and AI

Cornell faculty are invited to submit proposals for fully funded Thought Summits to spark interdisciplinary collaborations in data science and AI, with applications due June 16.

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Game on! Video game design showcase set for May 17

On May 17, 21 student teams will present their video games at the annual Game Design Initiative at Cornell 2025 Games Showcase in Clark Atrium in the Physical Sciences building from 1-4 p.m.

Developers, educators view AI harms differently, research finds

Cornell researchers have found the developers of large language models and the educators who use them have different ideas about the potential harms they may cause, a finding that researchers say underscores the need for educators to be more involved in the tools’ development.

Four faculty receive 2025 Carpenter Advising Awards

Nominations are solicited annually from all members of the academic community, the awards bestowed in recognition of the importance of undergraduate advising.

Students showcase their innovative tech, from critters to catacombs

In between classes and extracurriculars, students showcasing their tech-based projects in the 2025 annual Bits On Our Minds could have been seeing friends or catching up on sleep. Instead they were using their free time to brainstorm, experiment, code and create.