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BOOM to showcase more student tech projects than ever

From robots playing video games to the next Uber competitor, cutting-edge technologies created by more than 200 students will be on display at BOOM 2019 on April 24, from 4-6 p.m. in the Duffield Hall atrium.

Want to see what the Mars rover looks like in person? Stop by BOOM 2019 on April 24 from 4-6 pm in Duffield Hall.

This year’s BOOM (Bits on Our Minds) will feature the largest number of student projects since the event began in 1998.

BOOM 2019 student projects include:

  • JASPR (Just A Stupidly Persistent Robot): JASPR uses the combination of computer vision, convolutional neural networks and Q learning to train itself to reach humanly impossible scores on popular smartphone games;
  • Blockchain Enabled Agro-Economic Credit Scoring: This project uses blockchain-enabled digital valuation based on soil and other agroeconomic indicators for credit scoring for farmers;
  • Mixtape – Playlist Collaboration: Mixtape allows friends with different streaming services to create collaborative playlists;
  • Carriage: Carriage provides paratransit with modern ridesharing technologies – an automatic ride scheduler, companion driver/rider web applications and service management for dispatchers; and
  • Flourish: One of the many new video games available to play at BOOM, Flourish features players taking on the role of a plant attempting to grow in an environment with a scarcity of resources and a plethora of competition.

As part of BOOM’s K-12 outreach program, local middle-schoolers will participate in programming activities with Computing and Information Science and the College of Engineering before the event.

The event is free and open to the public; refreshments will be served.

Leslie Morris is communications director for Computing and Information Science.

Media Contact

Jeff Tyson