BOOM to showcase more student tech projects than ever
By Leslie Morris
From robots playing video games to the next Uber competitor, cutting-edge technologies created by more than 200 students will be on display at BOOM 2019 on April 24, from 4-6 p.m. in the Duffield Hall atrium.
This year’s BOOM (Bits on Our Minds) will feature the largest number of student projects since the event began in 1998.
BOOM 2019 student projects include:
- JASPR (Just A Stupidly Persistent Robot): JASPR uses the combination of computer vision, convolutional neural networks and Q learning to train itself to reach humanly impossible scores on popular smartphone games;
- Blockchain Enabled Agro-Economic Credit Scoring: This project uses blockchain-enabled digital valuation based on soil and other agroeconomic indicators for credit scoring for farmers;
- Mixtape – Playlist Collaboration: Mixtape allows friends with different streaming services to create collaborative playlists;
- Carriage: Carriage provides paratransit with modern ridesharing technologies – an automatic ride scheduler, companion driver/rider web applications and service management for dispatchers; and
- Flourish: One of the many new video games available to play at BOOM, Flourish features players taking on the role of a plant attempting to grow in an environment with a scarcity of resources and a plethora of competition.
As part of BOOM’s K-12 outreach program, local middle-schoolers will participate in programming activities with Computing and Information Science and the College of Engineering before the event.
The event is free and open to the public; refreshments will be served.
Leslie Morris is communications director for Computing and Information Science.
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