A research team co-led by Cornell found that for schools without the resources to conduct learning analytics to help students succeed, modeling based on data from other institutions can work as well as local modeling, without sacrificing fairness.
In 1998, Professor Steven Strogatz and then-student Duncan Watts, Ph.D. '97, published a model that launched the field of network science – the results of which are ubiquitous in today’s world.
Generative artificial intelligence threatens to undermine trust in democracies when misused, but may also be harnessed for public good, Sarah Kreps told the President’s Council of Advisors on Science and Technology on May 19.
The public is invited to the Game Design Initiative at Cornell showcase, held Saturday, May 20 from 1-4 p.m. in Clark Atrium in the Physical Sciences Building, to play video games created by students in Game Development courses.
From monitoring blood pressure to potholes: Professor Max Zhang's Internet of Things (IoT) course teaches students how to leverage IoT sensor technology to solve real-world problems and help the community.
A new pre-college certificate program designed to help high school students develop data analysis skills complementary to a wide range of academic and professional fields will be offered at no cost to the children of Cornell faculty and staff and underserved students nominated by local high schools and other partners.
An experiment in which two people play a modified version of the video game Tetris revealed that players who get fewer turns perceive the other player as less likable, regardless of whether a person or an algorithm allocates the turns.